I hadn’t originally made specific plans to pick up the Ghostbusters game that was coming out alongside the 25th anniversary release of the original movie on Blu Ray, but after the sneak preview I got at A-Kon 20, I decided i had to get it. I’m infinitely glad I did.
I always make a first play-through of a new game on Normal difficulty and even with that, the game wasn’t too terribly hard, though some levels did have some frustrating ghost battles. But now that I’ve beaten it, will I play again on Hard? No, thanks. I’m expecting to play through it again on easy, which is described in the game as “For those who just want to experience the story.” Well, let me tell you, the story is worth it.
Dan Akroyd himself, in an interview you can watch on the game’s disc, says he really thinks of the game as the third movie (despite the fact that a third movie is supposedly in the works with filming possibly starting in late 2009). Everything is in place in the game that you would expect. The locales are accurate, the character design is great, and the game control is pretty good. The game’s presentation itself is very cinematic with nothing on screen except for your character, the other Ghostbusters, and the environment you’re in. Your health is displayed on the proton pack’s side as well as how hot your pack is so you can vent it to prevent overheating (don’t overheat an unlicensed proton accelerator on your back, okay?). What really impressed me is the redesign of the proton pack; Dr. Egon Spengler has really outdone himself. You have different blaster capabilities as you get through the game: The basic proton blaster from the movies that damages and can then lasso a ghost to pull into a trap, a slowing beam that can also fire a cluster bomb type of attack, the slime throwing device from the second movie that fires slime or can fire a solid slime tether you can attach to two points originally pulled from the second movie, and a final more powerful blaster that fires powerful single shots or semi-tracking machine gun style shots. The interesting thing about all these is that each one is built into the proton pack’s design as the game progresses. When you get the slime throwing addition, you’ll notice a green tube runs from the pack along the chord to the proton blaster. Changing to it, a green tube raises from the proton pack and the lights turn green to identify which you’re using. Each is diplayed with something happening with the pack and it looks perfect, just like it were designed from the movies.
And speaking of the movies, just about everyone is back. Bill Murray as Peter Venkman, Ray Stantz voiced by Dan Akroyd, Harold Ramis as Egon Spengler, and Ernie Hudson as Winston Zeddemore. Even Annie Potts is back in her role as Janine, their secretary, and William Atherton as Walter Peck. And they aren’t all that returns from the previous movies. Ecto 1 is back, of course, the classic fire house Ghostbusters HQ, Slimer, The Librarian from the first movie appears, Vigo’s painting is in HQ, Gozer returns in the form again of Stay Puft Marshmallow Man (and that’s explained too), Tobin’s Spirit Guide, and even Ivo Shandor (the architect of Dana Barret’s apartment in the first movie). Oh, and the slime from the sewers in Ghostbusters II? That’s back as well, and its origin is explained.
The thing that kept me playing the game was the fact that I laughed out loud as much as I did when I first saw Ghostbusters. The writing of Akroyd and Ramis is clearly evident and keeps the game feeling like it belongs among the movies, which places its story 2 years after the second sequel with a new recruit joining the team and training in the field.
The game isn’t too difficult, particularly when you have the three other Ghostbusters with you (one is usually absent, whether it’s Peter having gone to a function or Winston having not gotten back from going out for one reason or another). If you’re knocked down, another of the team will come revive you and if they’re taken down, you can revive them. This makes for a lot of opportunities to pull victory from the jaws of defeat, but there are still some fights where it’s just you and Ray or you and Peter and one of you might get taken out on your way to help the other. Some of the fights are even hairy enough to make it difficult with the entire team getting each other back up, but mostly you can pull through.
The game does feel to retread on other areas just a bit, but not too much. You do return to the Sedgewick hotel where Slimer was first encountered and the public library where Stantz, Venkman, and Spengler first made contact with an apparition. Combine that with the Stay Puft Marshmallow Man and one might feel like you’re just rehashing the original movies, but you really aren’t. You do get to enjoy a completely new story that expands on the first two and gives you a bit more detail on what was going on in the first movie’s underlying details while preparing for the future of the Ghostbusters.
The game is worth buying if you like comedy and definitely if you like the Ghostbusters to begin with. I’m eager to hear more news about the third film that’s being scripted now by the writers from The Office, likely to be submitted in first draft form to Murray, Ramis, Akroyd, and a director in the coming months. I know I’m ready for another great comedy to carry the franchise further because I ain’t scared of no ghosts.