World of Warcraft may be closing the book on its Warcraft 3 storylines with the defeat of Arthas at the end of its second expansion, The Wrath of the Lich King, but it may also be closing the book on its five year reign as the only dominant MMO in the market.
In no way do I want to suggest Blizzard is in trouble, nor do I want to imply the long heralded “death of WoW,” but for the first time, I think Blizzard may have genuine competition. The last time I thought this was when Sigil was developing Vanguard: Saga of Heroes under Brad McQuaid’s direction. I still believe Vanguard was the best candidate to challenge WoW, but reached for too much at launch and caved in on itself as a result. I didn’t have faith in Age of Conan or Warhammer Online either. I thought The Lord of the Rings Online would draw a large following, but not like WoW enjoyed.
But as the Lich King falls, two competitors are looking to rise. The first is Bioware’s much anticipated Star Wars: The Old Republic. While Star Wars: Galaxies was good in its own ways (before the NGE), it was restrained by design due to its setting between A New Hope and The Empire Strikes Back (though LotR Online has proven this story-following method can still work). Bioware, acclaimed for Neverwinter Nights, has far less restrictions as there is much less structured, definitive canon in the time of The Old Republic during the wars between Jedi and Sith. It also gives free reign to more understandably let you jump out as a Jedi or Sith without unlocking it or enraging purists. For the record, I myself never tried Galaxies and I still disliked the thought of Jedi running all over the place when Luke (with Leia as pinch hitter) was the last hope for the Jedi and the Rebellion.
The Old Republic is claiming to develop for each player based on their personal choices and interaction with NPCs. This sounds great, but I’m jaded enough to MMOs to be skeptical on how unique each player’s experiences will be. However, with 12 full time writers on the staff and the single most impressive Star Wars trailer I can recall, The Old Republic may be a considerable draw. And foolish it would be to underestimate the power of the Force and its fans.
However, Bioware’s release is still as mysterious as the ways of the Force, but the same can’t be said of the second title I’m addressing. From Square Enix comes a double dose of Final Fantasy in 2010, or triple if we want to consider Final Fantasy XIII and Final Fantasy XIII VS as two games. The third that stands in Blizzard’s arena is Final Fantasy XIV. Square Enix shocked everyone by announced XIV at E3 this year, especially with XIII’s long delays. But XIV is an online MMO set for computers and PS3 and by the look of those graphics, you best have a beefy PC indeed or room on that PS3 hard drive to play it.
Final Fantasy has an enormous fan base, so Squire is well set to draw some curious players from other MMOs, not just WoW. Directed by Nobuaki Komoto with Akihiko Yoshida directing the art and Nobuo (We’re not worthy!) Uematsu composing the soundtrack. XIV is reportedly a bit more like WoW than XI was, with Square Enix claiming that you can still spend hours exploring with friends, but you can also play for short times alone too. If nothing else, new MMOs have learned the benefits of the casual player content from World of Warcraft‘s success.
So far, there isn’t much information about Square Enix’s new venture into MMOs, but the trailer gives us a clear look at a human (what a shock!), a mithra, an elvaan and a galka. The official site’s art shows a tavern scene with clearly cute tarutaru in it, so it’s safe to say they’re back too. If other races are going to appear, we’ll have to wait to find out what they are, though Fran’s bunny-women race from XII wouldn’t surprise me at all and the class/job system was said to work differently than XI, but no details there either.
With X, XII, and XIII all being a tad more fantasy/sci-fi, the trailer for XIV feels more high fantasy that many love from IV, IX, or even XI. If Square Enix keeps the impressive stories of XI’s city missions and can still deliver the casual friendly content without becoming a grind, they may have a Warcraft level success recipe on their hands. The high demand for supporting those graphics, though, may hold them back some, but one does not need to topple WoW to be successful or even compete with it.
Square Enix had first stated the game was for PC and PS3 exclusive release, but they quickly amended the statement with acknowledgment that they are willing to keep their options open regarding other systems (*cough*XBox*cough*). This would be interesting as it would mark the first game to allow PS3, Xbox, and PC owners to all access the same game and play alongside one another, assuming they all access the same servers (which I imagine they would).
I’m hoping Final Fantasy XIV and The Old Republic are both wildly successful and directly reduce World of Warcraft‘s subscription numbers noticeably, prompting further innovations by Blizzard to keep WoW fun and new. Competition drives creativity, after all, and will, in the long run, give all three companies a better MMO product.
And really weally, whataru more could we wantaru?